Monday, November 10, 2008

character designs



here are some animal character designs I'm doing for my character design class. in judging our works, the teacher has us divide them up into good wall, medium wall, and "needs improvement" wall. I was really excited to see that these turned out as well as they did, and I'm praying that one of them will finally make the good wall; also, I'm praying for a skilled labor job after I graduate next month.

Tuesday, October 7, 2008

classes





yep, I've got some work-intensive classes this semester. here's some work I've been doing for them. The big monster was done for digital painting class, and the B&W ones are for storyboarding.

Wednesday, September 24, 2008

Thursday, September 4, 2008

painter class




the new semester has begun and I've got quite the schedule. I only need two art history classes to graduate, but I need a whole lot more skill to get a job, so I'm taking storyboard and character design - the two most intensive classes in the animation program, along with a Corel Painter class. I'll be graduating in December. I'm 85% scared and 15% excited about it. Graduation means that I'm being pushed into a job market I don't know I can compete in.

Friday, August 22, 2008

color, style, emulation








Here's what I've been doing for the last week. I decided to emulate a couple styles. the first is a very girly style from female illustrator J. Gheduzzi and the second is Cheeks. I'm pretty disappointed with what I'm doing at the moment. I really want to be making stuff that brings a character to life and tells a story...

Sunday, August 10, 2008

Colors! homebrew for the DS





I talked to Adam Ford from avalanche and asked him what I need to work on in order to get accepted to work with their company. Basically, his answer was that I needed to give them a lot more of a wow factor, and then he broke it down into what I have to work on to create this kind of a wow factor:
-Place more emphasis on volume. Draw around the figure instead of concentrating on value. Draw high detail areas first and then the rest of it will work itself out.
-Work more with color. show more narrative pieces that convey character instead of just doing studies.
-Be aware of composition and how your composition contributes to the meaning/story of a piece.
-Show your experience with digital media. Companies want to see that you can use them.

And so, I pulled out my nintendo DS and used a homebrew app called colors! tried to work on using digital media and color at the same time. I was not aware that these colors were so saturated until I saw them on my computer screen.

Monday, July 14, 2008

Level grinding, only with paint





okay, I'm a sucker for crappy movies, and I was feeling rather uninspired whilst looking for subject matter to paint. here we have Torgo from "Manos" the Hands of Fate, and Zed from Zardoz, along with an attempt at character design and another attempt at stylization/caricature.