Thursday, October 29, 2009
Strong enough for a Manos but made for a Womanos
Here we are: Valley Lodge. It's just like in the movie, except with supernatural stuff going on. My idea was that the motel can travel through time and space in order to aid the Master in his quest to pick up chicks.
Friday, October 23, 2009
The Master Would Approve: Manos Character Sheets
I love terrible movies, and the most terrible movie of all is "Manos" The Hands of Fate. IMDB rated #1 worst movie of all time, I highly suggest looking it up on wikipedia for some guaranteed lulz. After watching the MST3k version of this movie one too many times, I started to think "if this movie had a plot, what would it be?" and then "how would I turn it into a freakishly sweet video game?"
I've got a gigantic portfolio review coming up on Thursday, Nov. 19, so I decided that in order to beef up my portfolio in the next month, I'll be doing all the concept art for this game during the next month. Also, my apologies to any fans of the film upset by the absence of Torgo. I promise that he's on the way later.
Labels:
character design,
concept art,
digital paint,
manos
Wednesday, October 14, 2009
Saturday, October 10, 2009
Caricature gig.
Wednesday, October 7, 2009
Imaginism Fan Art Contest
Monday, October 5, 2009
Conference Weekend
This last weekend was General Conference, which means an excuse to draw one of my favorite subject matters: old people! I also used this as an opportunity to do some portraiture of my friend Casey, who's in the process of having me convince her to like me as much as I do.
I decided it would be a really bad thing if I came over to her house and drew her badly, so in the week prior to me drawing her, I did a few hours of practicing attractive female portraits, and I think the practice paid off.
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