Showing posts with label manos. Show all posts
Showing posts with label manos. Show all posts
Monday, March 15, 2010
Tuesday, December 8, 2009
Wednesday, November 11, 2009
Tuesday, November 3, 2009
The Master's Chamber

In my quest to come up with a plot for a video game adaptation of the worst movie of all time, I decided that it would be cool if the Master and his wives lived right on the mouth of hell, which happens to be a floating island. I've got 15 days until the huge portfolio review, and I'm hoping that some of this stuff I'm making will appeal to art directors enough to land some job offers.
Labels:
concept art,
digital paint,
environment,
manos
Thursday, October 29, 2009
Strong enough for a Manos but made for a Womanos
Friday, October 23, 2009
The Master Would Approve: Manos Character Sheets



I love terrible movies, and the most terrible movie of all is "Manos" The Hands of Fate. IMDB rated #1 worst movie of all time, I highly suggest looking it up on wikipedia for some guaranteed lulz. After watching the MST3k version of this movie one too many times, I started to think "if this movie had a plot, what would it be?" and then "how would I turn it into a freakishly sweet video game?"
I've got a gigantic portfolio review coming up on Thursday, Nov. 19, so I decided that in order to beef up my portfolio in the next month, I'll be doing all the concept art for this game during the next month. Also, my apologies to any fans of the film upset by the absence of Torgo. I promise that he's on the way later.
Labels:
character design,
concept art,
digital paint,
manos
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